Full-stack application
One Piece TCG Shelf
Built and deployed a full-stack platform for One Piece collectors to manage collections, track market prices, and share their cards.
Next.js · TypeScript · Supabase · PostgreSQL · Stripe · APIs
World 01 Overworld
Open to full-time software engineering · NYC, Long Island & remote
Full-stack software engineer.
I build full-stack products, data tools, and interactive systems—from production dashboards to software that powers physical hardware.
Computer Engineering graduate · May 2026. Built with an engineer's mindset and a player's curiosity.
A little play: tap a ? block to reveal a skill.
Three featured builds. Explore the map below for all nine projects, including my latest AI and research work.
Explore all 9 projects →Full-stack application
Built and deployed a full-stack platform for One Piece collectors to manage collections, track market prices, and share their cards.
Next.js · TypeScript · Supabase · PostgreSQL · Stripe · APIs
Hardware & game systems
Led software development for a full-scale pinball machine, connecting Raspberry Pi hardware to real-time game software.
Python · Pygame · GPIO · Game logic
Unity & gameplay
Built a Unity trainer that adapts aim practice to player performance, with a separate sandbox for testing enemy behavior.
Unity · C# · Aim training · Enemy AI · Gameplay
World 02 / Project map
9 projects. Explore my latest builds and earlier work.

Select a numbered level to explore a project.
Designed and fabricated recognition tokens and pins for a school’s Code Lavender wellness initiative.
Engineering highlights

Designed and built a two-player arcade cabinet, bringing together mechanical design, fabrication, wiring, and software configuration.
Engineering highlights
Built a One Piece-inspired Windows workspace for running Codex missions, reviewing changes, and managing local projects.
Engineering highlights

Built a prototype that analyzes shooter match data to identify weapon imbalance and suggest stat adjustments.
Engineering highlights
Built a local match-review workspace that reconstructs OPTCGSim games and supports experimental AI practice through web and Unity clients.
Engineering highlights

Built a Unity trainer that adapts aim practice to player performance, with a separate sandbox for testing enemy behavior.
Engineering highlights

Led software development for a full-scale pinball machine, connecting Raspberry Pi hardware to real-time game software.
Engineering highlights
Built a local Python research pipeline that traces source evidence through analysis, deterministic risk checks, and paper-trade evaluation.
Engineering highlights

Built and deployed a full-stack platform for One Piece collectors to manage collections, track market prices, and share their cards.
Engineering highlights
Showing project 1 of 9: Project Lavender — Tokens & Pins
World 3 — Player Profile
I'm a Computer Engineering graduate from Sacred Heart University with a Mathematics minor and production software experience at Sentari AI. I enjoy connecting the pieces of a system—from a clear interface to the data and hardware behind it.
Video games are part of how I build. My projects explore responsive controls, adaptive difficulty, and the connection between physical inputs and on-screen feedback. That interest also shows up in my full-scale pinball machine and custom arcade cabinet.
Continuing to build
Public contributions over the past year. Swipe the chart to explore →
World 4 — Airship
Production work, a foundation in engineering, and a habit of learning by building.
Inside the work · Sentari AI
The product team needed an admin view of referrals, retention, engagement, and user growth to understand activity on the platform.
I built the analytics dashboard with Supabase RPCs and SQL, alongside React/Next.js features and backend APIs. The work connected interface, application logic, and database queries.
The dashboard brought these metrics into an admin interface for the team. I worked through pull requests, code reviews, and documentation with a 10+ member cross-functional team.
Sentari AI
Developed full-stack features for a production analytics platform, contributing across the interface, APIs, and database.
NCEES
Passed the Fundamentals of Engineering exam in April 2026, demonstrating a foundation in engineering principles and problem-solving.
Sacred Heart University
Graduated in May 2026 with a Bachelor of Science in Computer Engineering and a minor in Mathematics.
Back to topWorld 5 — Underground
Open to full-time software engineering opportunities.
Looking for an engineer who enjoys product work, data, and interactive systems? I'd be glad to learn about your team.
qmviz23@gmail.com